![]() The other mechanic seems more out of place: blowing. Donkey Kong can cling to grassy surfaces by holding onto a button, and there are some seriously awesome levels that combine the climbing mechanic with the traditional platforming. Retro also added a couple of new gameplay mechanics to the standard Donkey Kong Country design. This issue rarely happens on the D-pad because it's either pressed or it's not – there's no in-between to get in the way and confuse the game. I actually had several cheap deaths happen with the Nunchuk pairing during the "waggle" control – if the analog stick is pushed even a fraction left or right when you thrust the controllers for a ground pound, the game will send Donkey Kong into a roll instead and many times right off the edge of a platform. The game actually requires waggle motions for a variety of controls, from ground stomps to quick rolls depending on which direction is being pressed. The game plays with the Wii remote exclusively or with the nunchuk/Wii Remote pairing, but I had far better luck and tighter control using the Wii remote by itself. I just wish I could take the little monkey out for a spin without his big buddy around. I do enjoy the Diddy mechanic because it forces you to play the game in two different ways: if you lose Diddy, you won't be able to depend on the slight hover he gives you. Diddy is relegated to power-up status in single player, giving players the ability to rocket hover after a jump to assist with the landing. It is sad that you can only play as Diddy Kong if you're playing as Player Two in the simultaneous co-op mode. Me, I chose to skip the option every time it was presented to me, but I totally understand if there are times where you might want to pull the trigger just to move on. ![]() After a few deaths, you'll earn the ability to have the game play for you. Wii and Super Mario Galaxy 2, Donkey Kong Country Returns features the welcome "auto play" option if you find yourself stuck. It's pure insanity.įor as difficult as the game is, Nintendo and Retro haven't completely abandoned the, shall we say, less than experienced gamer. If you thought the levels were tough on their own, wait until you have to run through them as fast as you possibly can. On top of that, each level has a time trial, and you'll be spending days trying to beat these times. The only way to finish the game 100 percent is to collect all the pick-ups (KONG letters and puzzle pieces) in each level. But that won't happen overnight - guaranteed. There's absolutely nothing wrong with a game with a wickedly high challenge because it makes it all that much sweeter when you beat the game. There's no question about it: it's a brutal experience and one of the most difficult platformers you'll face. ![]() Where Kirby is a very accessible platformer for all ages, Donkey Kong Country Returns is for the truly hardcore gamer that's looking for something that'll really push their skills. The classic run and jump, barrel-blasting gameplay is enhanced with the traditional mine cart runs, but Retro added its own take with Rocket Barrel runs where you'll have to navigate through hazards simply by boosting up or falling down.ĭonkey Kong Country Returns is the polar opposite of Kirby's Epic Yarn. Levels start getting more creative that expand on the basics laid out in the beginning, so while it feels very boilerplate in the first couple of worlds, by World 6 I couldn't wait to see what lay around the next corner. It improves in leaps and bounds with every completed challenge. There are obvious exceptions to the rule, but for the most part Retro Studios stuck very close to the blueprint laid out by Rare in the Super Nintendo original - so much of the levels stayed within the restriction of the classic designs.īut I have to say, the deeper traveled in this jungle, the better the game gets. I'll fully admit that as much fun as I was having with Donkey Kong Country Returns, I was just a smidge underwhelmed in my first hour. But that'd be a spoiler if I said anything more… And at least Donkey Kong Country Returns makes it perfectly clear why a giant banana horde has been stolen. Rool and his evil gang from the Super NES original, it was in this area that Retro Studios made the game its own with a brand new set of baddies and end bosses. While Donkey Kong Country purists may cry foul with the omission of K. DK's banana horde has been swiped and his jungle buddies hypnotized by a new troupe of bad guys. Other than this change, Donkey Kong Country Returns is the tried and true Donkey Kong Country experience, completely refreshed and updated for the current generation of gamers. With the power of the Wii, the prerendered graphics style has been replaced with real-time visuals.
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